ls.The studio of
Luc Smits
Open to good conversationsRésumé
At the desk About me ↗ On the keys Selected work ↗ The music stand Experience ↗ The notebook Side projects ↗ A little note Get in touch ↗ The cork board Through the lens ↗

Product. Engineering. A little play.

Luc Smits.

I turn complex problems into things
people can actually use.

A room for work,
and everything around it.
Scroll to step insideMouse wheel, trackpad or ↓ key · or pick an object in the roomSwipe up · or tap an object in the room
01 — 05↙ The room
~/studio/about.md

At the desk

Making things.
Making them matter.

My work sits at the intersection of game design, medical technology, and product leadership.

I'm Director of Product Development & Engineering at CUREOsity GmbH, leading the team shipping VR therapy software across Meta Quest, HTC Vive, and PICO.

I started as a Technical Designer building gamified rehabilitation tools. Today, I translate between therapists, engineers, and business leadership, keeping development on track across complex, high-stakes domains.

Based in the NetherlandsThe work behind the numbers ↗
stats — the work so far
50+Clinic deployments
8People led
4Platforms shipped
7Years in the domain

CUREOsity · since 2019 · built 2026-09-22

zsh — portfolio
Built with curiosity
Selected works · Vol. 0102 — 05↙ The room

On the keys

A few things
I've helped ship.

Every project
has its own rhythm.
Four keys. Four stories. Type E G B D to play them; hold Shift to sustain.
Notes along the way03 — 05↙ The room

On the music stand

Finding my rhythm.

From building the experience to leading the people behind it.

  1. Intern Technical Designer

    Motek Medical B.V.

    Designed and pitched a gamified walking rehabilitation app for the MOTEK Ryzen robot. Built the prototype in Unity with HTC Vive and an overhead projector: scrappy, but it worked.

  2. Intern Technical Designer

    CUREOsity GmbH

    Built therapy apps and audited how the team actually worked. Redesigned the concepting pipeline and cleaned up the Jira setup (first taste of process improvement).

  3. Technical Designer

    CUREOsity GmbH

    Turned medical requirements into things engineers could actually build. Worked directly with therapists to prototype therapy apps, wrote the specs, and started fixing the production processes that were slowing everyone down.

  4. Head of Software

    CUREOsity GmbH

    Run a 9-person team shipping VR therapy software. Own the roadmap, sprint cadence, and stakeholder relationships (which means translating between therapists who want features and engineers who want clean architecture). Grew CUREO from fewer than 5 to 25+ apps, now in 100+ clinics.

  5. Director of Product Development & Engineering

    CUREOsity GmbH

    Leading product development and engineering for CUREO, a VR therapy platform in 50+ clinics. Own roadmap, delivery, and compliance across software, content, and hardware partners. Currently driving the company-wide adoption of Claude: governance, data protection review, role-based enablement for every department, and integration into engineering and product workflows.

Designed and pitched a gamified walking rehabilitation app for the MOTEK Ryzen robot. Built the prototype in Unity with HTC Vive and an overhead projector: scrappy, but it worked.

Still learning. Still building.The full résumé ↗
Things made after hours04 — 05↙ The room

In the notebook

Room to play.

Not everything starts with a roadmap. Sometimes it starts with “what if?”

01
A little everyday impact

Side project: a mobile app that helps drivers with a disability permit find accessible parking bays nearby, with community-reported availability.

02
A little friendly chaos

Local party game where Muscly Wizards fight to be the last wizard standing.

Unreal Engine 4 / Nintendo Switch / Steam
03
A little momentum

Physics-based racing game in a custom engine for PS4.

Custom Engine / PlayStation 4
04
A little light

A photography site that works like the cork board above the desk: albums pinned up as polaroids, the featured ones also hanging in this room. Built to make publishing a trip's photos a ten-minute job.

Astro SSR · Vercel Blob · PhotoSwipe · a cameraSee the board on the wall ↗photo.lucsmits.dev ↗
Keep a little curiosity.More on GitHub ↗
A little note05 — 05↙ The room

Before you go

Let's build something
worth shipping.

Good work starts with a good conversation.

Open to product leadership, technical producer, and head of software roles. Particularly interested in complex domains where software and people intersect.

luc.smits5@gmail.com
LucThanks for stopping by.
© 2026 Luc Smits

From the studio / selected work
Take your time. The room can wait.Luc Smits

Behind the room

Made with curiosity.

A layered, illustrated studio. Built with Astro, a little camera choreography, and an original piano arrangement.

Studio artwork generated with Higgsfield. Piano samples: Salamander Grand Piano by Alexander Holm, CC BY 3.0. Samples are transposed, filtered, and reverberated during playback.

View the source ↗