Side project: a mobile app that helps drivers with a disability permit find accessible parking bays nearby, with community-reported availability.
Product. Engineering. A little play.
Luc Smits.
I turn complex problems into things
people can actually use.
and everything around it.
At the desk
Making things.
Making them matter.
My work sits at the intersection of game design, medical technology, and product leadership.
I'm Director of Product Development & Engineering at CUREOsity GmbH, leading the team shipping VR therapy software across Meta Quest, HTC Vive, and PICO.
I started as a Technical Designer building gamified rehabilitation tools. Today, I translate between therapists, engineers, and business leadership, keeping development on track across complex, high-stakes domains.
Right now
What I'm working on
this season.
- Leading product and engineering at CUREOsity: roadmap, release planning, and the people who build it.
- Rolling out Claude across the company, from first pilot to everyday practice for engineers, artists, and managers.
- Shipping CUREO to more clinics on Quest, Vive, and PICO, with therapists steering from a tablet.
- Learning in public, mostly by building small things after hours.
readme
How this room
works.
- Scroll to walk through the studio, or pick an object in the room to go straight there.
- Drag the opening view with the mouse to look around the room a little.
- Click outside a page, or press Escape, to step back to the room.
- The four project keys are a real instrument: click them, or type E G B D, and hold Shift to sustain.
- Sound and motion live in the bar at the bottom. Both start quiet.
CUREOsity · since 2019 · built 2026-09-22
On the keys
A few things
I've helped ship.
Every projecthas its own rhythm.
On the music stand
Finding my rhythm.
From building the experience to leading the people behind it.
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Intern Technical Designer
Motek Medical B.V.Designed and pitched a gamified walking rehabilitation app for the MOTEK Ryzen robot. Built the prototype in Unity with HTC Vive and an overhead projector: scrappy, but it worked.
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Intern Technical Designer
CUREOsity GmbHBuilt therapy apps and audited how the team actually worked. Redesigned the concepting pipeline and cleaned up the Jira setup (first taste of process improvement).
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Technical Designer
CUREOsity GmbHTurned medical requirements into things engineers could actually build. Worked directly with therapists to prototype therapy apps, wrote the specs, and started fixing the production processes that were slowing everyone down.
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Head of Software
CUREOsity GmbHRun a 9-person team shipping VR therapy software. Own the roadmap, sprint cadence, and stakeholder relationships (which means translating between therapists who want features and engineers who want clean architecture). Grew CUREO from fewer than 5 to 25+ apps, now in 100+ clinics.
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Director of Product Development & Engineering
CUREOsity GmbHLeading product development and engineering for CUREO, a VR therapy platform in 50+ clinics. Own roadmap, delivery, and compliance across software, content, and hardware partners. Currently driving the company-wide adoption of Claude: governance, data protection review, role-based enablement for every department, and integration into engineering and product workflows.
Designed and pitched a gamified walking rehabilitation app for the MOTEK Ryzen robot. Built the prototype in Unity with HTC Vive and an overhead projector: scrappy, but it worked.
In the notebook
Room to play.
Not everything starts with a roadmap. Sometimes it starts with “what if?”
Local party game where Muscly Wizards fight to be the last wizard standing.
Unreal Engine 4 / Nintendo Switch / SteamPhysics-based racing game in a custom engine for PS4.
Custom Engine / PlayStation 4A photography site that works like the cork board above the desk: albums pinned up as polaroids, the featured ones also hanging in this room. Built to make publishing a trip's photos a ten-minute job.
Astro SSR · Vercel Blob · PhotoSwipe · a cameraSee the board on the wall ↗photo.lucsmits.dev ↗Before you go
Let's build something
worth shipping.
Good work starts with a good conversation.
Open to product leadership, technical producer, and head of software roles. Particularly interested in complex domains where software and people intersect.
luc.smits5@gmail.com


